WiiFlash Ribbons uses the mouse, or if connected, the pitch-
and roll- data of a Wiimote as input for this little Papervision3D experiment.
The source code is based on
Ribbons3D
by Felix Turner and
Line 2.0
by Mark Barcinski.
You can download it here Wiimote Demo Ribbons.zip.
Wiimote Demo Functions.zip (demonstrating LED, Rumble and mouse control)
Wiimote Demo IR.zip (very simple way of using IR blob/dots/point data)
Wiimote Demo IR Traces.zip (using bitmaps, filters and matrix functions to generate a nice effect when handling IR blob/dots/point data)