Blood Paint

I have been playing around with particles and using them to draw stuff for a few days now and I must say its fun, even tough it's old school and nothing new. Just by changing some parameters and values you can change the way the particles behave without having to write completely new code to do so. This little experiment is quite similar to the spray paint just using a higher blur value and tweeking the values a little: Blood Particles.

The code is still untidy but never the less, here it is: ParticlePainter.zip